![]() Not only do these bosses require you to use a completely different strategy from the standard puzzles, but they also open up the playing field. Early on this isn't a big deal, but I have a hunch you'll be playing a few of the later stages several times before ultimately making it to the end.īut don't think that you're going to get to the end without a fight, because along the way you'll have to put up with a few nasty (albeit adorable) space bosses. ![]() But you will have to do five of them in a row, if you fail at one you will go back to the beginning of that stage and try again. Most puzzles are short, no longer than a minute or two. In other words, each world has a total of 15 puzzles, with a total of 105 total puzzles for you to solve. There are seven different worlds for you to explore (if you can call what you're doing in this game "exploring"), each with three stages of five puzzles each. Clear enough of these puzzles and you'll be whisked away to a brand new world, complete with new challenges and background art. ![]() But it gets tough, especially if you're trying to earn all 21 of the special Cosmic Bubbles hidden in the game's puzzles. The game starts out extremely easy, so easy that I suspect just about anybody (no matter your experience with puzzle games) can pick it up and feel good about clearing a few stages. The object is to rid the level of all of the bubbles before they get too backed up and reach the bottom. Things only get trickier when you realize that every time you shoot a bubble the entire level gets closer to you. At first this is easy you line up your shot and dislodge the colored bubbles connected to floating yellow circle. Instead of battling a never-ending assault of colored bubbles, you are tasked with erasing a very specific set of bubbles from the map. Do this and they disappear, create a chain reaction and earn massive points.įor Space Bust-A-Move the developers have added a few new twists to the campaign mode. You can't move in any direction, the only control you have is lining up the bubbles that you shoot and try to match three or more colors (or symbols, if you're colorblind) together. Instead of moving blocks or controlling something falling from the sky, you play a dinosaur character aiming his bubbles from the bottom of the level. Like every other puzzle game of the era, Bust-A-Move is incredibly easy to learn, but difficult to master. Of course, you don't come to a Bust-A-Move game looking for a deep story, all you care about are the bubble-infested puzzles that will test your aim, skill and maybe even your patience. These bits are told through simplistic cut-scenes, the type of thing you could expect from an early-90s Super NES game. did I say story? Unfortunately this game is saddled with a lame story that takes our heroes all across the solar system. I was pleasantly surprised by the answer, which included brand new power-ups, new bosses and enough cool extra modes to keep me playing long after the story is done. As I unwrapped the shrink wrap and charged up my Nintendo DS, I wondered just how much Taito could add to this 15 year old franchise. Now that the lame space-puns are behind us, it's time for me to gush over this newest entry in the expanding Bust-A-Move universe. It also proves that in space no one can hear you pop bubbles. ![]() This is Space Bust-A-Move, a game that wisely ditches what didn't work before and adds enough new content to make this brand new game worth your money. Bub and Bob (the two lovable characters from the Bubble Bobble franchise) are about to go where no dinosaur has gone before - Space! It's been four long years since our two bubble-popping lizards graced the Nintendo DS, but Taito has wisely brought back the puzzler for another round on the portable.
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